![]() Since a given player may only take a finite number of meaningful actions per day, each of these rounds takes place over the course of weeks or months. Each dragon kill resets you to level 1, and whoever is the first to kill the dragon a set amount of times (determined by the BBS system operator, or "sysop") wins. The basic premise is simple: You create a character - a death knight, mystic, or thief, each with different special skills - and earn experience levels, competing with other players (oftentimes by killing them) to rid the in-game town of the titular red dragon. One of the most fondly remembered such games - one that's still under semi-active development today - was a surprisingly robust text-based role-playing game called Legend of the Red Dragon. ![]() The BBS was a precursor to the modern Internet in many ways, and back when we fired up our 2400-baud modems to browse these text-heavy (with the occasional ANSI graphic) hobbyist systems, we were oftentimes presented with "door games" - simple little time-wasters that presented a finite array of activities to carry out, often involving a competition with other users on the same BBS. In the days before the trusty World Wide Web, computer enthusiasts dialed into local bulletin board systems to download software and leave messages for other users.
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